MapleStory 2 : The Assassin Skill Guide
In MapleStory2, the Assassin is a long-distance dartboarder, a killer hidden in the dark, with super high explosive power, gorgeous skills, strong sense of operation, but because of the need to release skills and position frequently, the operation is more difficult high. If you are a newbie, you may wish to take a look at the assassin skills here.
Fragmented Star is is great early on when enemies die fairly quickly. No cd, fast animation, huge aoe. I recommend maxing this early, then removing all your points from it when enemies don’t die to a full mp bar of fragmented stars. When exactly? Depends on your gear score
Throw a shattering weapon at the closest enemy within 8 m in front of you which breaks apart on impact to deal 215% (341%) to 8 enemies within 3 m. The damage of this attack is affected by the weapon in your right hand. Consumes 20 spirit.
Star Flurry is quite strong for single targets (516% every 4 seconds). I think a bossing build would be interested in picking this up.
Equip 3 weapons in each hand and throw them at the closest enemy within 8 m in front of you, dealing 59% (86%) damage 6 times. The damage of each attack is affected by the weapon in each hand. Consumes 15 spirit.
Lucky Stars is weaker than all your other options, so I avoid using it whenever possible.
Star Chaser is weaker than fragmented star (SC: 264% vs. FS: 341%). Not sure why this skill has 4cd. Overall, not worth it.
Thrown Weapon Mastery 0.6-1% more damage per skill point isn’t that significant compared to the amount of damage you get from leveling other skills. It would be good to pick this up if all our other skills weren’t worth using. But our other skills are good, so we’ll have to skip this.
Shadow Cutter or boomerang star as I like to call it is very good. At max level, it is almost as strong as Fragmented Star for 2/3 of the mp cost (SC: 324% vs FS: 341%). So it’s actually more damage per mp spent. It’s only weakness is the reduced area coverage and that you have to wait for the star to come back for it to deal the last hit. Moving or dashing or using shadow web can make the projectile change it’s path on the way back, which can be useful for hitting another target.
Throw your weapon forward 8 m with a strong spin to deal 99% (162%) dark damage 2 times to 8 enemies in its path both ways. The damage of this attack is affected by the weapon in your right hand. Consumes 13 spirit.
Shadow Burst is respectably strong (674%/12 sec), has huge aoe, and deals (+337%=1011%) if an enemy is marked for death (see Death Sentence). I personally recommend using this as it’s useful for both bossing and clearing mobs.
Equip 5 thrown weapons imbued with dark magic in each hand, then throw them forward at the same time to deal 211% (337%) 2 times to 8 enemies within 8 m. If any of the enemies hit are marked for death the mark explodes, dealing an additional 211% (337%) dark damage. The damage of each attack is affected by the weapon in each hand. Consumes 30 spirit.
Shadow Arts I’m not sure if this raises the total damage of the listed skills or if it applies to each individual hit (currently caps at +8%). Unlike thrown weapon mastery, it raises your damage by 2%. I will often use this to earn maplestory2 mesos, which is useful. I effectively play using only the skills buffed by Shadow Arts, so this skill is quite good for me. To get this skill, I had to sacrifice points from Soul Grind. I lose 120% damage from my soul grind, in exchange for 8% for all my other skills. Assuming I Soul Grind once every 14 seconds and only Shadow Cutter between Soul Grinds. Then that’s +8% (shadow arts) per second for 15 seconds, which is exactly the same as the 120% I would lose from removing points from Soul Grind. Absolutely worth it.
Utilize secret assassin techniques to strengthen your command of dark magic. Increases the damage of Shadow Burst, Shadow Cutter, Soul Grind, Shadow Web, and Death Sentence by 2% (20%).
Soul Grind is also very good (755%/14 sec), but compared to Shadow Burst, Shadow Burst is better because of the lower cd and it deals all the damage in rapid succession.
Dark Cloak refills your mp when you run out. Remember to dash out of combat first for safety. Usually, you can dash towards an enemy to pick up some mp bubbles but Dark Cloak can do a similar job if those bubbles aren’t around or if they’re in a precarious location.
Utilize dark magic to walk in shadows for 12 sec. While hidden, your movement speed increases by 21% (39%) and your spirit recovery increases by 2. While hidden, you can ambush enemies, stunning them for 1.5 sec. Using a skill or an item, or being hit by an enemy, will take you out of hiding.
Mark of Death doesn’t proc much against weak enemies but shines against bosses. Unfortunately, this skill isn’t the way we want to proc Mark of Death.
Fatal Strikes is one of our best skills. Criticals are between 125-250%. It seems like around 175% on my character, but I’ll just assume 150% for now. With 150% damage per critical, and 1 second of 100% crit rate from Fatal Strikes, that makes each skill point worth about 2.5% damage. Which is already better than Thrown Weapon Mastery and even better than Shadow Arts. Absolutely master this skill.
Utilize dark magic to strengthen your secret assassin techniques, allowing you to identify enemy weak spots. All attacks become critical hits for 8 (17) sec.
Shadow Web costs way too much mp, this will make you more likely to die, and repeated deaths will make you tired, even though this is a good choice.
Mirror Image: Dark Blade is effectively melee range and kinda slow. While it is powerful, it’s very awkward to use. You basically have to dash in, use it, immediately dash out. Then, for 10 seconds, 30% of the time, you deal an additional 108% damage up to once every 1.5 seconds. So that’s a maximum of 6 procs per Mirror Image, and only 2 of those procs on average will succeed. Resulting in an approximate 484% damage per skill use.
The above recommendation is based on personal considerations. The specific gameplay should be judged by your own situation. I don’t want everyone to play the game in the same way. It is too boring.