Maplestory Jett’s 59 Unused SP suggestion

I’m pretty sure that these 59 unused sp in 4th job is vital to why Jett’s so weak as a class.

That’s 59 unused SP that could go towards 1 Max Level 30 skill, 1 Max Level 20 skill, and 9 SP that could go towards enhancing Strikeforce Showdown.

Jett could use both the Max Level 30 skill and Max Level 20 Skill towards passive and casting buffs that enhance Jett’s damage or HP. These would be my recommendations:

Starforce Alpha Max Level 30. (Passive Buff) Utilizes Star Force to increase maximum HP and damage.
Level 1: For every Star Force level, increases HP by 100 and Damage by .25%. Maximum damage increase 30% (120 star force). HP increase effectiveness also stops at 120 Star Force.
Level 30: For every Star Force level, increases HP by 130 and Damage by .25%. Maximum damage increase 45% (180 star force). HP increase effectiveness also stops at 180 Star Force.

-Jett lacks an HP bonus that renders their huge amount of % HP (+110% clean HP by the time they reach 150 to unlock their hyper). This passive would increase their Max HP and enhance their Damage as they enhance their gear to become more effective at higher levels. 45% damage may seem like a high buff, but it is reasonable if you see Jett’s current damage.

Radiant Core Max Level 20. (Party Buff) increases stats of party members (and yourself).
Level 1: For Party (and self): All Stats +10, Defense and Magic Defense + 1000, Speed + 1, Max Speed temporarily increased by 0. Duration 60 seconds.
Level 20: For Party (and self): All Stats +20, Defense and Magic Defense + 2000, Speed + 20, Max Speed temporarily increased by 15. Duration 180 seconds.

-This buff would be a great utility for classes with low defense and low speed. The speed cap increase will enhance thief classes who are all about speed, as well as Jett, capping their maximum speed at 200.

Strikeforce Showdown Max Level 10. Summons armored allies to blast your foes to pieces.
Level 1: Activation chance during strikeforce showdown: 2%, MP cost: 0, Damage: 355%, Number of Additional Attacks: 10. Skill requirement: Starforce Salvo: 30*.

Level 10: Activation chance during Strikeforce Showdown: 10%, MP cost: 0, Damage: 405%, Number of Additional Attacks: 10. Skill requirement: Starforce Salvo: 30*.

*This is so that there is some balance to this class by making it a “late bloomer” like the Hero class.
Strikeforce Showdown has a low activation chance so by increasing the maximum skill level, the skill gains a higher activation chance as well as a small damage increase.

I hope that these increases for Jett are reasonable, as I feel these are appropriate for Jett to become more common core. If there are any further suggestions to increase/decrease this class’s ability, please share.

Suggestions for Jett that aren’t related to topic:
Backup Beatdown’s attack range should be increased to also hit monsters behind you.
Falling Star’s unregistered hit glitch should be fixed, as well as to remove the cooldown but now allow monsters below you to still attack you and deal damage.
Change All Accuracy bonuses to different stats. Preferably both defense types, +HP, or +attack.
I believe Clairvoyant and Slipstream Suit’s Avoid increases are the useless ones that show up on the Detailed Character Stat window. Those would be more effective as Dodge/Guard chance increases.

Changed it a bit
Starforce Alpha: Max Level 30. (Passive Buff) Utilizes Star Force to increase maximum HP and damage.
Level 1: For every Star Force level, increases Defense by 40, Magic Defense by 20 and Damage by .25%. Maximum damage increase 30% (120 star force). Defense increase effectiveness stops at 25 Star Force. Passively decreases damage from normal and %HP attacks by 10%.
Level 30: For every Star Force level, increases Defense by 100, Magic Defense by 50
and Damage by .25%. Maximum damage increase 45% (180 star force). Defense increase effectiveness stops at 50 Star Force. Passively decreases damage intake from normal and %HP attacks by 20%.

Radiant Core Max Level 20. (Party Buff) increases stats of party members (and yourself).
Level 1: For Party (and self): HP+500, Defense and Magic Defense +1%, Jump + 1, Max Jump temporarily increased by 0. Duration 60 seconds. For Party Members only: +1 attack and magic attack.
Level 20: For Party (and self): HP+2000, Defense and Magic Defense +10%, Jump + 10, Max Jump temporarily increased by 15. Duration 180 seconds. For Party Members only: +20 attack and magic attack.
– See more at: http://www.maplestory2-mesos.com/news/maplestory-jett-s-59-unused-sp-suggestion#sthash.ZyvB4RC6.dpuf

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